Archive for November, 2016

Controllers vs Mouse and Keyboard

Sunday, November 20th, 2016

This was (and is, until tomorrow, November 21st, 2016) a free weekend in Overwatch, so you can download and play the game for free on PC, PS4 and Xbox One. I play a lot of Overwatch on the PS4, so I thought I’d take the opportunity to try it on the PC. I’m not very […]

Xcode Errors in Source Editor

Saturday, November 19th, 2016

Here’s a problem I was having recently. My project would build and run fine, but the source editor was showing errors. Sometimes the errors wouldn’t be there, sometimes they wouldn’t. Sometimes they’d interfere with things like autocomplete, and it made working with the affected source files rather frustrating. The problem was that the source file […]

More RAM Please

Tuesday, November 1st, 2016

Here’s my two cents on the new MacBook Pro’s, not that anyone is asking. This tweet sums it up: “I’m struck by the cultural divide between dismissive Apple defenders and people who buy an expensive mac for real work every four-five years” – @pinboard The main reason I’m uncomfortable dropping that much money on a […]